Current project:
Crystal Dynamics / Square Enix / Marvel
"The Avengers Project"
Headtrip Games llc (former Owner)
Art Direction, enviro art & lighting, scripting, design, sound design, publishing
Headtrip Games llc (former Owner)
Art Direction, enviro art & lighting, scripting, design, sound design, publishing
Art Direction, enviro art & lighting, scripting, design, sound design, publishing
Rockstar Games
Principal Artist - environment art, 3D scanning pipeline and scans
Rockstar Games
Principal Artist & lighting lead
+ foliage team, environment art
Rockstar Games
Studio Art Director (New England)
Studio Art Director (New England)
Rockstar New England
Asset team management (Studio Art Director, New England)
Crystal Dynamics/EIDOS/Square Enix
Environment lead, Technical Artist
Below: various environment artist roles
I've been a Games Artist for 18 years, developing console games at Atari, THQ, Shiny, EA, Angel Studios/Rockstar SD, Crystal Dynamics, Rockstar Games and my own indie studio Headtrip Games. I've worked in numerous roles: Senior Artist, Environment lead, Art Director (studio and Project), Principal Artist, Indie Dev do it all/solo dev
Game Credits:
- Gauntlet Legends (Arcade)
- Jet Moto 3 (Playstation 1)
- Road Rash 64 (N64)
- Smugglers Run (Playstation 2)
- Test Drive Offroad: Wide Open (Playstation 2)
- Enter The Matrix (Playstation 2,GC...)
- Need for speed Underground (GC)
- Path of Neo (Playstation 2)
- Tombraider Legend (Xbox360,PC)
- Bully Scholarship Edition (Xbox360,PC)
- Turok (Xbox360, PS3)
- Red Dead Redemption (Xbox360, PS3)
- MaxPayne3 (Xbox360, PS3,PC)
- Grand Theft Auto 5 (Xbox360, PS3)
- Read Dead Redemption 2
- iOmoon (VR Rift & Vive)
- Rollerforce (Steam VR)